GigaBash
A downloadable game
Overview
GigaBash was a project I was tasked to worked on when I joined the team at Passion Republic Games. It is a multiplayer arena brawler featuring gigantic film-inspired characters.
Platform | Steam, Epic Game Store, PlayStation, Xbox, Nintendo Switch |
Engine | Unreal Engine 4 |
Language | C++ |
Duration | 1 year |
Completion | August 2022, ongoing updates |
Team Size | Approximately 20 |
Role | Game Programmer |
Project Contributions
- Character & Character Abilities
- Successfully implemented, improved, and revised abilities for the Ultraman 4 Characters Pack characters alongside 2 other programmers
- Worked closely with designers to understand the vision of each ability and implement them to achieve the desired player experience
- Helped with coordinating with other teams (e.g. animation team, VFX team) to streamline and smoothen the development process
- Took initiative in substituting as the lead of the Character team during the absence of the current lead at the time
- Spearheaded initiative to ensure all components of making a character work are catered for
- AI Setup and Refinement
- Setup AI for the characters created using the base system implemented by programmers that previously worked on GigaBash alongside 1 other programmer
- Refined the AI's decision making process based on feedback given by designers
- Understood and improved the base decision making code for all AI's used in GigaBash
- Prototyping, Assisting & Creating New Systems
- Assisted the team in debugging new features such as the Replay system with problems such as desynchronization
- Kickstarted the Mutation system in GigaBash, which is a feature that allows characters to have a passive-like skill that is dynamic enough to cater for almost any unique scenarios the designer desires
- Prototyped a new Mayhem game mode during a 1 day downtime, and improved upon it based on the designer's feedback
- Leading the Team
- Promoted to lead the Gigabash project alongside 1 other programmer after the release of the Ultraman 4 Character Pack DLC for GigaBash
- Provided insights during discussions for the future of GigaBash and involved in schedule projection and adjustments
- Improved overall communication between team members and encouraged a radically candid method when provided feedback within the team
- Learned more about technical skills an leadership from multiple resources (e.g. books, online courses, videos) and shared them with the team including seniors and lead with the goal of creating a healthier and better working environment while improving myself
- Mentoring Juniors
- Guided multiple juniors in various topics including logic, programming patterns, code conventions, documentation, and knowledge regarding other departments (e.g. Concept Art, Modeling, Rigging, Animation)
- Assigned to mentor a newly hired junior programmer alongside 1 other programmer
- Provided tasks, guidance, and feedback to the junior programmer over a course of 3 months and successfully aided him in passing his probation in Passion Republic Games
Status | Released |
Author | Ho Weng Yew |
Genre | Fighting, Action |
Tags | Multiplayer, party-game, Superhero |
Links | Steam |