A downloadable game

Demo: https://gamejolt.com/games/theplight/86274#close

Overview

The Plight is a project built in Unreal Engine. It is a Malaysia themed first person horror game that started as a student final year project.

Platform Windows PC
Engine Unreal Engine 4.18
Language Unreal Blueprints
Duration 2 years
Completion TBA
Team Size 3
Role Game Engineer, Musician

More Projects by Ho Weng Yew


Project Contributions

Game Engineer

  • Puzzle Box Minigame
    • Prototyped and implemented multiple versions of gameplay
    • Immersive hints and responses based on the player's attempts
    • Cinematic cutscenes to play and provide a solution if there were too many failed attempts
  • Coin Minigame
    • Throughout the game, the player can use a special coin to see into the afterworld
    • Used in a few instances as a frame by frame animation player
  • Beat Rhythm Minigame
    • Experimental minigame where the player has to repeat a set of beats played to them
  • Inventory System
    • Allows the players to store key items throughout their game
    • Inspecting an item will allow the player to view an object and rotate it to allow for hints to be hidden around an object (e.g. a hint to be placed at the back of a note)
    • Using an item can play a cinematic cutscene or allow for events to happen around in the game world
    • Items can be combined to obtain a new version of the item or trigger world events
  • Door System
    • Doors can be opened to a specific angle at a variable speed
    • Can be unlocked/locked
    • Can trigger cinematic cutscenes or world events
  • Cinematic Camera System
    • Rail camera system that allows the player to look around while going through a cutscene
    • Optional angle parameter to limit how far the player is allowed to look around
    • Optional magnet effect to pull the player's view back to the center when the camera is not controlled by the player

Musician

  • Guitar performance for the credit sequence music
  • Various sound effects created with but not exclusive to the violin, guitar, and household objects


Additional Info

After completing The Long Road Ahead, the team I was working with decided to focus our efforts on this project. I improved, prototyped and implemented existing and new game mechanics for this project. I also looked into the optimization of this project and assisted with the process of publishing it to Steam's Early Access.

This project was worked on with only Unreal Blueprints as its backend code. I left the team before this project was completed.